Charms are permanent-for-the-run stat buffs offered by Beatrice at odd levels starting at level 7 — level 7, 9, 11, 13, and so on. Twenty-one charm types exist across bronze, silver, and gold quality tiers, each stacking up to level 10 per type within a single run. Charms do not carry between attempts, making each Beatrice choice a defining moment in your Limbo or Lust progression.
How Beatrice Charms Work
Beatrice appears in the level-up roulette at odd levels from 7 upward. She offers two charm choices (occasionally alongside a third non-charm option). Pick one charm type; that type's level increases by the tier offered — bronze +1, silver +2, gold +3 in standard configurations.
Each charm type stacks independently to level 10 maximum per run. Ten levels of Attack Speed from repeated Attack Speed picks create exponential DPS growth. Mixing many charm types at low levels underperforms stacking one or two types deeply.
Charms differ from Mod Cards: charms are global stat buffs; mods attach to specific weapons. Both reset on run end. Selection strategy in the charm choice guide.
Bronze, Silver, and Gold Tiers
Bronze charms grant +1 level to the chosen type with baseline stat increase. Silver grants +2 levels with improved values per level. Gold grants +3 levels with the highest per-level multipliers — a single gold Attack Speed pick equals three bronze picks in level count.
Tier availability randomizes with weight toward higher tiers at later levels. Level 7 Beatrice offers skew toward bronze; level 15+ offers more gold appearances. You cannot reroll tier without specific items or effects in some configurations.
When Beatrice offers gold Attack Speed versus silver Elite Slayer, take gold Attack Speed unless elite damage is your immediate bottleneck — tier list charm rankings on the tier list page.
All 21 Charm Types and Priorities
S-tier priorities: Attack Speed (multiplies all weapon DPS), Elite Slayer (faster elite kills in Limbo surges and Lust), Growth (more level-ups before timer expires).
A-tier: Critical Chance and Critical Damage for Horace builds, Max Health and Regeneration for survivability, Magnet range for pickup efficiency during dense waves.
B-tier: Movement Speed (nice but lower impact), spell cooldown reduction (niche until spells collected), pickup radius variants overlapping Magnet.
C-tier situational: Charms helping one boss pattern but not general waves — acceptable late-run picks when core stacks reach level 8+.
Twenty-one total types cover offense, defense, utility, and niche proc effects. Full stat values shift with AstralShift balance patches during Early Access.
- Attack Speed — universal DPS multiplier
- Elite Slayer — elite enemy damage boost
- Growth — increased experience gain
- Critical Chance / Critical Damage — Horace builds
- Max Health / Regeneration — trap and boss survival
- Magnet — pickup collection radius
- Movement Speed — kiting improvement
- Additional types — utility and niche effects
Charm Priorities by Build
Dante fire: Attack Speed → Elite Slayer or Growth → stack Attack Speed toward 10.
Virgil star: Same as Dante — star procs scale with Attack Speed exceptionally.
Horace crit: Critical Chance → Critical Damage → Attack Speed minimum 4 → Max Health if needed.
Generic crit: Split Critical Chance and Critical Damage evenly early, then stack higher stat.
Beatrice odd levels L7+ mean first charm at level 7, second at 9 — plan before run start so choices are instant during level-up pause.